
I don’t care how much you like Digimon and argue their latest movie makes them relevant, they’re a bug compared to Pokémon’s success. Some classic examples include Pokémon versus Digimon, Call of Duty versus Medal of Honor, Street Fighter versus Virtua Fighter, and Hollow Knight versus Shovel Knight.Įven if you have a preference for one of these dualities, the number of active gamers and units sold clearly shows which one won and which one lost. Inevitably one of the games outshines the other no matter how fierce the competition is, one eventually wins. A duality occurs when two strikingly similar games release simultaneously and compete with each other in more than one way. However, remember that for titles like this to run smoothly, you need a high-end machine.When you’ve been an avid gamer as long as I have, with a gaming history dating back to black and white Pokémon on the original Gameboy (yes, I am that old), you see a fair number of what I like to call dualities. The game also offers state-of-the-art visuals and features virtual reality support. Even better, you can access all content through a one-time payment scheme. Moreover, it has both massively multiplayer and solo campaigns. It provides action-packed gameplay with multiple playable modes.


Overall, Star Citizen is a game that elevates the space shooter genre. Additionally, expect the game to take up a lot of your storage space. However, since the game comes with massive features, it requires a high-performing gaming computer. Moreover, there will be no monthly subscription fee or in-game add-ons that players need to purchase. With this, you will only need to purchase the base game to play all the available content. The gameplay uses a buy-once-play forever model. However, the game will spread the ships into instanced battles to reduce server load. The battleground can hold up more than 100 ships, which you can leave and join dynamically. Whenever two ships enter combat, they will be instanced into a battleground. Players can choose between optional assisted flight and manual flight. The game will be mainly about ship combat that relies on piloting skills and ship balance.

It also includes options for private servers. As mentioned, it will have multiple game types, from a permanent, persistent world like contemporary MMO to an offline, single-player campaign. However, player skills will ultimately decide the game's performance. Here, ship upgrades will factor heavily into combat. It abandons the traditional click-to-click system in favor of skill-based, space shooter mechanics.

Star Citizen features gameplay similar to Robert's other space sims.
